![]() I'll let you know if I see anything that may help. ![]() gzip it and upload it here - use the password R2JcEinErJ Here and checkbox the +seh +thread channels - also include +dsound in the 'Other' stringboxĪrea. If you want, could you grab a debuglog as is detailed See a lot in games I still have sound working in (perhaps this is so called '3d sound' related)Īnd the second fixme.although I don't recall ever seeing it myself.may not be missionĬritical either, just unimplemented. ![]() I'm not exactly sure those fixmes are critical wrt sound in linux.ie the first fixme I ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directoryįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1456e0,0x1455e0): stubįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x145708,0x145608): stubĮrr:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threadedįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xa3692c8,0xa3696e0): stubįixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xa367e80,0xa3696e0): stubįixme:system:SystemParametersInfoW Unimplemented action: 79 (SPI_GETLOWPOWERTIMEOUT)įixme:system:SystemParametersInfoW Unimplemented action: 81 (SPI_SETLOWPOWERTIMEOUT) ![]() What appears to be the relevant debug log file section. ![]()
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